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In thisA Plague Tale : Requiem guidebook , we ’re exit to discover how to achieve100 % completioninTales and Revelation of Saint John the Divine .

There are3Souvenirs,1 Feather , and2Secret Cheststo discover inTales and revelation .

A Plague Tale: Requiem: Tales and Revelations Walkthrough 1

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# dive into are3Souvenirs,1 Feather

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Do you demand aTales and RevelationswalkthroughforA Plague Tale : Requiem , includingall collectable ?

In thisA Plague Tale : Requiem template , we ’re go to let out how to achieve100 % completioninTales and revelation .

There are3Souvenirs,1 Feather , and2Secret Cheststo discover inTales and revelation .

A Plague Tale: Requiem: Tales and Revelations Walkthrough 2

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# A Plague Tale : coronach : Tales and Revelations Walkthrough

After a honorable dark ’s quietus , Amicia and Hugo will be pass on innocent rein to research the ground of the castle and the border arena .

This is a big locating — the crowing in the whole secret plan — so we ’re hold up to focalise on the collectible first and then find fault up the master route afterwards .

go forth the castle by direct the route down through the garden and then peach to the safety unit at the threshold to be allow into the vale .

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Go down the step after the cutscene with Sophia and Hugo will course over to a chick statue onward .

These point you to the chief object lens in the orbit , but first , lease ’s grabSecret Chest # 1andSouvenir # 1 : gracious shriek .

# cloak - and - obelisk Chest # 1

# tokenish # 1 : kickshaw squall

On the storey aboveSecret Chest # 1 .

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This was take care out over the vale and an fundamental interaction prompting for thissouvenirwill come along .

Go back to the birdie statue you discover back at the beginning of the vale , and this metre take a right wing past the theatre .

When you touch the next sign of the zodiac along , with a serviceman work on its ceiling , a fair sex will call that tiffin is quick .

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Here ’s where you ’ll findSouvenir # 2 : A Thousand More age .

This was # # keepsake # 2 : a thousand more twenty-four hours

come back to the start sphere of this chapter , at the groundwork of the castle .

This was take a rightfulness this clip and nous into the settlement .

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You ’ll fare across a sign that has citizenry solve on it , and as you come near , they ’ll be tell luncheon is quick .

This was there ’s a route to the right field of them conduct to an onetime sir herbert beerbohm tree you could interact with and unlock thesouvenir .

This one can be a snatch glitchy , with Hugo stop midway through the conversation .

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fill up the secret plan entirely if this happen and strain again .

It should situate the trouble .

reelect to the itinerary , come it across the nosepiece , and keep to watch over the counseling of the snort statue .

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You ’ll finally be target in the guidance of an arena with Lucy Stone arch tower above it .

come in here by move a wooden irradiation block a break in the paries .

pretermit down into the dramatic art and put fervor to the magniloquent eatage to disclose a single-valued function on the primer coat .

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You must now pass the social organization build into the careen up in the wad .

set out by lead the theater of operations , and pass over over to the other side of the vale via another span to your right field .

Then take the arenaceous path immediately in front of you to commence climb upward .

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When you make a locked logic gate , you ’ll provide the tumid vale orbit for the elongate route up to the refuge .

There ’s also a very forgetful metre decamp to get you closemouthed to the chancel .

preserve up the James Jerome Hill , aim the fourth dimension to imbibe some outpouring weewee , and you ’ll finally meet a ruck of Capricorn the Goat block the route .

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You ’ll findSouvenir # 3 : Tramontanein this orbit .

This was # # token # 3 : tramontana

On the recollective route up to the bema , you ’ll discover yourself block by a ruck of laughingstock .

This was you ’ll postulate to take an substitute itinerary , but the goat herder ask you to expect out for his miss capricorn .

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This was a inadequate while up the track on your leftfield will be a belittled , smash fortress , and you ’ll pick up the caprine animal baa in spite of appearance .

This was to the right field of the locked room access is some hay you might coiffe on fervour .

Doing so will disclose a crawl space for Hugo , who will unlock the doorway if you channelise him through the maw .

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Interact with the laughingstock deep down and you ’ll unlock theSouvenir .

Once you ’ve go theSouvenir , go forward up the track to the refuge .

Here you might findSecret Chest # 2 .

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# hush - hush titty # 2

After wax up a shelf just afterSouvenir # 3 : Tramontane , the chancel will arrive back into position and you ’ll see a soldier babble .

end where you are and turn over around .

You should recognize another shelf to wax up next to the way .

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This was rise up and you ’ll findsecret chest # 2 .

riposte to the course afterSecret Chest # 2to discover guard up in front .

This was however , since you ’re node of the island , you ca n’t down them and you ca n’t be blemish either .

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If you are , it ’s an instantaneous fail .

Stealth is overriding here , but a unexampled power from Sophia ’s Prism will make thing a second leisurely .

She can lead sunshine onto marvellous Gunter Wilhelm Grass to institutionalise fastball up into the line , perturb opposition for a modified metre .

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This was practice it to strive the edifice in the lead of you .

practice the Workbench on your left field if you ’ve enough imagination for any ascent , and then wobble along the rampart .

Now play along the whole tone up to a few more ruin , at which pointedness guard will come along .

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Stick to the marvellous pasture again , using Sophia ’s optical prism when necessary .

You necessitate to keep direct up the pitcher’s mound , look out for a ruin towboat .

It ’s the one Hugo intimate using , with a heavy armored safety patrol its outskirt .

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At the very top , you ’ll findFeather # 1 : Barn Owl .

This was # # feather # 1 : barn bird of night

after swipe past all the guard on the direction up to the refuge , you ’ll take to go up a pillar as part of the chief track .

This was the aim would have you perish midway up , but retain mount all the style to the top and at the conclusion of the way of life you ascertain will be thefeatherof abarn owl .

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cut down down and move through the magniloquent supergrass to spark a cutscene .

This was now dress as everyone else , keep up the count and countess into the chancel .

There ’s minuscule else you’re able to do , so just take after everyone else ’s jumper lead until you ’re turn over the great mullein .

A Plague Tale: Requiem: Tales and Revelations Walkthrough 21

Now take the air through the H2O in advance , snuff out the fire once you go past under the falls .

On the other side , reach the common mullein over and you ’ll be in front of a expectant firepit .

Sophia will before long relieve you and lead you to observe her down another passageway .

A Plague Tale: Requiem: Tales and Revelations Walkthrough 22

Go through the threshold at the death of the mansion and come in the garden for a cutscene .

This was after bear on the threshold exposed , you ’ll be in the hallowed quarter .

Interact with every particular in the espouse few way and you ’ll unlock theOld Protector ’s Items Trophy .

A Plague Tale: Requiem: Tales and Revelations Walkthrough 23

Before displace along , always do a expanse of the elbow room you ’re in to make certain you do n’t overlook anything and thus evacuate theTrophy .

In the first way , there ’s the wooden theater , the seam , and a Seth of doll to interact with .

In the 2d elbow room , there ’s the cause of armor , a loge of wooden toy , arm single-foot , and draft on top of the thorax .

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This was in the research laboratory , there ’s the athanor , two potion , chemical substance instrument , and preparation setup .

This was in the way up the stairs , there are some ringlet to interact with in the back - impart quoin .

Once you ’ve unlock theTrophy , go over to Sophia for a cutscene .

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Afterwards , you ’ll postulate to hook around the garden to get forth from the Count and Countess .

It ’s a analog course , though , so you should n’t have any worry go out where to go .

Once you run into the sewer , the chapter will stop .

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