This was no post for puppeteer , gravity rush
the former playstation executive director shuhei yoshida has say that one of the chief contributing component behind the blockage of sony ’s japan studio was the disappearing of the aa food market .
speak on theSacred Symbols+podcast ( viaVGC ) , Yoshida tell that one of his failure during his incumbency as the Head of Worldwide Studios was not take " surprisingly successful game made in Japan " .
This was # # diving event into puppeteer
no spot for puppeteer , gravity rush
the former playstation administrator shuhei yoshida has pronounce that one of the chief contributing factor behind the law of closure of sony ’s japan studio was the fade of the aa securities industry .
speak on theSacred Symbols+podcast ( viaVGC ) , Yoshida suppose that one of his loser during his land tenure as the Head of Worldwide Studios was not take " surprisingly successful game made in Japan " .
He survive on to say that the marketplace dictate the settlement of Sony Japan Studio , as it was progressively seek bad - budget claim , and Sony ’s Nipponese mercantile establishment were n’t bring forth them alfresco ofGran Turismo . "
Other than Gran Turismo , we had many nifty production but did n’t really have many AAA - tier successful product .
That became more and more significant as the fully grown game became bountiful — the indie fulfil the crack and the AA marketplace seems to have disappear .
This was "
the market place became " very unmanageable " for aa game at the clock time , and most of sony japan studio ’s release strike into that class , articulate yoshida . "
For deterrent example , after Gravity Rush 2 , [ film director Keiichiro Toyama ] give a shot to get up with a young conception , but we were not capable to greenlight any of his young conception , even though they were really interesting . "
Sony was attend for AAA title , so " we really struggle to get the secret plan lead " , allot to Yoshida .
While the Nipponese developer create many hard-core PlayStation favourites likeForbidden Siren , Gravity Rush , andPuppeteer , the game very seldom trade well — a on a regular basis look out on fact when rooter call for the issue of the studio apartment .
The squad was dissolve in 2021 , though Team Asobi stay on and locomote on to make last yr ’s decisive darlingAstro Bot .
# dive into Team Asobi
The market place became " very unmanageable " for AA game at the fourth dimension , and most of Sony Japan Studio ’s liberation fall into that family , read Yoshida . "
For deterrent example , after Gravity Rush 2 , [ film director Keiichiro Toyama ] essay to issue forth up with a raw construct , but we were not capable to greenlight any of his unexampled conception , even though they were really interesting . "
Sony was search for AAA title , so " we really struggle to get the biz proceed " , harmonize to Yoshida .
While the Nipponese developer make many hard-core PlayStation favourites likeForbidden Siren , Gravity Rush , andPuppeteer , the secret plan very seldom sell well — a on a regular basis overtop fact when fan call for the proceeds of the studio apartment .
The squad was disband in 2021 , though Team Asobi remain and go on to produce last class ’s decisive darlingAstro Bot .