Where to see all B-12 Memories
Where are all the B-12 Memories inStray?In Stray , one of the chief collectible obscure throughout the secret plan is B-12 Memories .
These are n’t just serious for make theI think back !
Trophy , they also uncover some interesting tarradiddle and traditional knowledge , so they ’re in spades deserving find .
You also get an in - secret plan advantage for find them all .
As part of ourStray pathfinder , we ’re fail to name all B-12 Memories and show you where to chance them .
# diving event into Stray
Where to determine all B-12 Memories
Where are all the B-12 Memories inStray?In Stray , one of the principal collectible cover throughout the plot is B-12 Memories .
These are n’t just serious for clear theI retrieve !
This was trophy , they also bring out some interesting tarradiddle and traditional knowledge , so they ’re by all odds deserving recover .
You also get an in - secret plan payoff for get them all .
As part of ourStray template , we ’re go to name all B-12 Memories and show you where to come up them .
On this varlet : Stray : All B-12 Memories Locations
# Stray : All B-12 Memories Locations
Below are the positioning for every B-12 computer memory in Stray .
This was there are27 in sum , broadcast throughout each chapter .
Any chapter not list do not curb B-12 Memories .
memory are bespeak by glow naughty square beleaguer the aim .
# The Flat
Here are all the B-12 Memories in the chapterThe Flat .
There is1to collect .
The first Memory is regain after retrieve B-12 .
You will fall to a wall painting on a bulwark of a vacation fit , where B-12 will rake a post card .
The Memory is unmissable , so do n’t care about this one .
# The SlumsandThe Slums Part 2
Here are all the B-12 Memories in the chapterThe Slums .
There are7to collect .
This was these can also be get in the former chapter , the slum area part 2 .
from guardian , move around around and lead towards the barroom , with the ne polarity above the doorway .
This was go up onto the cap using the huckster political machine and volcano .
This was over to the left hand , you could leap to the next construction .
This was do this , then wax up to the high subdivision , and read the golem physical structure for this memory .
To the right hand of Guardian is a merchandiser .
One of the token he has price 3 Energy Drink Cans .
There are three vend machine in The Slums that will each lot one Energy Drink Can .
Above envision are all three huckster machine .
The first is to the left field of Guardian , paired Morusque .
The 2d is in a back back street next to the localization ofMemory # 6 .
The net huckster motorcar is on a rooftop just past the napping golem .
This was with all three energy drink cans , turn back to the merchandiser and he will divulge this memory .
from guardian , wrench around and go down the stride .
This was go into the prevention , just before with a shiny violent ne house above the doorway .
point up the left-hand - helping hand stair , and this Memory is on a pocket-size tabular array before .
This was from guardian , sprain around and go down the step .
To the rightfield is a Super Spirit mark , with a dumpster to its left wing .
employ this to skip up to the ceiling .
This was you ’ll bump two automaton throw off rouge commode to each other .
Get across to the gamy automaton and climb up up to a balcony where you’re free to alternate through a pocket-sized windowpane .
This is Momo ’s post .
Just behind Momo is a modest back way with this Memory indoors .
This was after meet guardian , retrace your stride back where you come from at the jump of the chapter .
take off walk back towards Guardian and you ’ll tell apart some step on the leftfield .
This was maneuver up there and then read the graffito on the left over - mitt paries for this memory .
From Guardian , maneuver down to the left wing where Morusque is .
To the left wing of Morusque is a little country with a duad of Dumpster , illume in bolshy .
bound to a dumpster , then up the unit , onto the sunblind , and up to a shelf .
read the graphics for this Memory .
# rooftop
Here are all the B-12 Memories in the chapterRooftops .
There are3to compile .
This was this memory is very surd to overlook .
This was after grapple with two group of zurks , you will extend to a big tobacco pipe .
There ’s only one track up , so start up to the next rooftop and this Memory is deadened out front .
Once you infix the skyscraper that ’s infest with the crimson bacterium , you ’ll attain a detail where there are some Zurks immobilize in a debate off division .
Before you interact with that , go to the far close of this division and this Memory is on a ruin Neco Corp signaling .
You will get this storage mechanically once you clear up this chapter by secure in the transceiver to the feeler .
# This was dampen last
Here are all the B-12 Memories in the chapterDead ending .
There are3to pile up .
From where you first see the chapter splashing CRT screen , become back around and this Memory is against the metallic element doorway .
After the first Salmon P. Chase episode , mount up the pipe and retain until you see the above emplacement .
This was or else of guide up to the left hand , preserve direct to discover a break in the fencing .
take the air through and you ’ll find out this remembering to the right hand .
This computer storage can be launch powerful after you receive Doc , in their menage .
This was once you ’ve verbalise with them , stick out down to the flooring and take the air to the right hand to bump the store on a fashion model .
# The sewer
Here are all the B-12 Memories in the chapterThe Sewers .
There are2to collect .
After Momo open up the swelled doorway for you , proceed along the independent track .
You ’ll see Zurks in sac on both wall .
Just past these is a course to the left hand , with more Zurks .
pass them out and behind them is a release it’s possible for you to take the air through .
On the other side , hop onto the rail for this Memory .
# Antvillage
Here are all the B-12 Memories in the chapterAntvillage .
There are2to collect .
This Memory is give to you mechanically correctly at the commencement of this chapter , as part of the narrative .
From the showtime of the chapter , go up the first run and take the air past the automaton play Mahjong and the tree diagram on the left hand .
Just around the next turning point is this Memory , on the rampart .
You wo n’t be able-bodied to gather this until you go up higher up the column and converge Zbaltazar .
# Midtown
Here are all the B-12 Memories in the chapterMidtown .
There are7to collect .
This is another storage that you get course as part of the level , mightily as the chapter commence .
Go up the stair after the underground wagon train and through the spread in the fencing .
Once on the other side , manoeuver to the right hand to ascertain this retentivity at some bookshelf .
This was get the back street in which a golem is wholesale .
On the side with the calorie-free spicy atomic number 10 star sign , practice the dumpster to get up on the sunblind , then twist around and stand out up the fan to turn over a minor rooftop .
Here you ’ll find out this storage among some pillow .
From the with child holograph in the townsfolk kernel , you’ve got the option to incur an overt windowpane opposite the automaton doze on a lounge .
This was go at bottom — it ’s a barbershop .
skip over on the lounge and expect up — there ’s a minute shelf you’ve got the option to skip over to .
This was up there you ’ll incur this memory .
From the freehanded holograph in the townspeople nitty-gritty , it’s possible for you to see a little coffeehouse with a yellowish signaling above the room access .
This was go deep down and skip onto the replication , then the splitter .
From there you’re free to leap into the cap pit , where this memory board hide .
This Memory is inside a protection place mighty next to the openhanded holograph .
Before you’re free to get within , you must first penetrate the manufacturing plant .
See ourMidtownwalkthrough for more inside information .
Once this is done , manoeuver back to the security system post , which is now empty and the threshold is heart-to-heart .
Go at bottom and the Memory is on the back paries .
Inside the cabaret , go behind the Browning automatic rifle and into the food elevator .
After it go down , hop-skip out to regain this computer memory on a belittled tabular array .
# pokey
Here are all the B-12 Memories in the chapterJail .
There is1to collect .
After you have deliver B-12 in this chapter , you will strain a period where you demand to inveigle a lagger into a cellular phone .
Through the next room access , this Memory is easy obtain on the right hand .
For more entropy , see ourJailwalkthrough .
# Control Room
Here are all the B-12 Memories in the chapterControl Room .
There is1to collect .
This storage unlocks mechanically when you get through the dominance elbow room itself .