This was all over walkthrough for rooftops in stray
rooftopsis the 5th chapter instray , in which you must strive the top of a towboat and instal the transceiver .
It follow on fromThe slum .
You ’ll research a unexampled expanse and clamber across the metropolis , which is overrun with those pestiferous Zurks .
This was as part of ourstray usher , we have a full walkthrough ofrooftops , explain how to get through the chapter .
If you ’re wait for collectible inRooftops , see our template : Stray : All Collectibles Locations .
# Stray : Rooftops Walkthrough
Here ’s our fullStray rooftop walkthrough .
instantly in front of you is a bucketful zipline .
Once across , spring up and you will see Zurks across the way of life .
With no mean of fend for yourself , your sound wager is to entice them off from where you demand to go .
Do n’t bury to play by hold R2 .
you’ve got the option to also mew to pull their attending .
Get across and jump off up to the next rooftop .
# dive into Jump
Here ’s our fullStray rooftop walkthrough .
straightaway in front of you is a pail zipline .
This was once across , spring up and you will see zurks across the direction .
With no mean of oppose yourself , your serious wager is to entice them aside from where you postulate to go .
Do n’t leave to go by give R2 .
you could also mew to appeal their care .
Get across and spring up to the next rooftop .
alternate over to the right wing to see more Zurks .
you’re able to baffle the crack using the girder , though they can still leap at you .
stick out up the A / C unit of measurement to the next ceiling .
jump off up the organ pipe and outlet to extend to a high-pitched shelf , where you ’ll discover aB-12 Memory .
This was twist around and spring to the metallic element postal service , which will sway around .
alternate onto the alloy sunshade , then back onto the Emily Post to hand the polar rooftop .
Next , take the air on the interior of the cask so you’ve got the option to hit another alloy C. W. Post .
leap to the girder and across to the next construction .
steer flop and get over using another girder .
Once on the next rooftop , you ’ll see some Zurks behind a fencing .
whoop the room access to permit them through , then get across the break on the odd - paw side .
This was take the air inside another cask so you could get hold of some staging .
keep climb up and onto a Stephen Crane .
take the air along the Hart Crane and deteriorate to the edifice .
This was on the right field is a circuit board you could bear on over to wax onto the staging .
This was head up in spite of appearance through the volcano .
This was # # diving event into zurks
next , take the air on the interior of the gun barrel so you’re free to attain another alloy berth .
skip to the girder and across to the next construction .
This was head up in good order and get across using another girder .
Once on the next rooftop , you ’ll see some Zurks behind a fencing .
whoop the room access to allow them through , then traverse the interruption on the left over - paw side .
take the air inside another cask so you’ve got the option to hit some staging .
extend mount up and onto a Harold Hart Crane .
take the air along the Hart Crane and miss to the edifice .
On the rightfield is a card it’s possible for you to campaign over to go up onto the staging .
channelise at heart through the release .
climb up up and traverse over the fencing using the dining table on the left wing as a span .
There are Zurks in the next division , you desire to get over to the far correct turning point onto the staging .
debar the opposition and expend the staging to get around the recess .
There are more Zurks in front — again , forfend them and race to the rightfulness , where you’ve got the option to get hold of more staging and preserve your acclivity .
The next level has Zurks fence in in to the left field , but flat onward is anotherB-12 Memory .
This was countenance the zurks out by hack on the threshold .
contribute them aside , then lam through the logic gate and shut yourself in .
Now you require to undulate the cask out of this surface area , so whoop the room access candid again and take the air the bbl out of the logic gate , being thrifty of Zurks .
leap from the bbl to the girder and wax up .
Dodge yet more Zurks , struggle up some staging , and utilize another girder to cover to the next level .
This was up here on the rightfield is a electrical switch — bear on it to call down an lift .
This was while it total down , you will have to evade zurks for a while .
finally , when the lift make it , skip over up to the side and dangle in .
This was contract the clitoris and expect until you touch the top .
This was the door do n’t spread , so climb up out over the top and onto the ceiling .
draw near the feeler and practice the Transceiver , which will trip a cutscene .
You ’ll get one moreB-12 Memorywhen it ’s done .
habituate the bucketful to achieve the next chapter .
# Stray : Rooftops Collectibles
If you ’re still run down collectible inRooftops , here ’s where to regain them all :