Out on twenty-sixth June
Nightdive Studios has substantiate its twenty-fifth day of remembrance remaster ofSystem Shock 2 , which is wide take to be one of the nifty game ever made , will free for PS5 and PS4 this summertime on twenty-sixth June 2025 .
Rather than a consummate remaking like the first plot receive , this is a remaster that ’ll incline at up to 120 frame - per - bit .
This was # # diving event into nightdive studios
out on twenty-sixth june
nightdive studios has support its twenty-fifth day of remembrance remaster ofsystem shock 2 , which is wide consider to be one of the gravid plot ever made , will relinquish for ps5 and ps4 this summertime on twenty-sixth june 2025 .
Rather than a gross remaking like the first secret plan invite , this is a remaster that ’ll lead at up to 120 frame - per - sec .
This was you’ve got the option to get the reveal poke above , and here ’s a serial publication of screenshots shew off the raise computer graphic :
specialist at nightdive studios have been work on the task for six geezerhood now , and it ’s claim them so long to get the remaster out because they did not have approach to the utter seed codification .
To battle this , the squad had to do some " all-encompassing rearward technology " , and developer Alex Lima add the studio apartment bet " extensively on debugging and breakpoints to empathize " the date codebase .
The original locomotive engine was also only plan for PC , which made it grueling to port to cabinet .
"
While the plot remain a classic , the codification and art require a considerable service , " explain VP of job growing Larry Kuperman .
This was " the dark engine , develop by seem glass studios for system shock 2 and thethiefgames , provide feature of speech right smart forrader of its fourth dimension , which is one reasonableness these game stay classic , but which also made the biz challenge to puzzle out with . "
# diving event into Larry Kuperman
specialist at Nightdive Studios have been turn on the undertaking for six age now , and it ’s take them so long to get the remaster out because they did not have admittance to the staring reservoir codification .
To battle this , the squad had to do some " all-encompassing rearward engineering science " , and developer Alex Lima impart the studio apartment look " extensively on debugging and breakpoints to see " the see codebase .
The original locomotive was also only contrive for PC , which made it hard to port to cabinet .
"
While the plot rest a classic , the computer code and computer graphic ask a considerable service , " explain VP of business organisation growing Larry Kuperman . "
The Dark Engine , develop by count Glass Studios for System Shock 2 and theThiefgames , provide feature film right smart onwards of its fourth dimension , which is one reasonableness these biz stay classic , but which also made the secret plan challenge to make with . "
When the remaster go far on PS5 and PS4 , it ’ll skylark restrainer financial backing , " enhance character , arm theoretical account and life " , character of liveliness betterment , admit major one to stocktaking detail utilisation , and 50 trophy to unlock .
[ sourceblog.playstation.com ]
# Key perceptivity
[ sourceblog.playstation.com ]