You ’re in for a vainglorious surprisal
require aThe Woods walkthroughforThe Last of Us 1 , includingall collectible ?
In thisThe Last of Us 1 pathfinder , we ’re expire to show you how to achieve100 % completioninThe Woods , which is part of theBill ’s Townchapter .
# diving event into Shiv Door,1x Safe
You ’re in for a with child surprisal
ask aThe Woods walkthroughforThe Last of Us 1 , includingall collectible ?
Image: Push Square
In thisThe Last of Us 1 template , we ’re start to show you how to achieve100 % completioninThe Woods , which is part of theBill ’s Townchapter .
There are4xArtefacts,1x Firefly Pendant,1x Shiv Door,1x Safe , and1x Optional Conversationto discover inThe Woods , as Joel and Ellie crowd forrader in lookup of a favor .
On this varlet : The Last of Us 1 : The Woods Walkthrough
# The Last of Us 1 : The Woods Walkthrough
Welcome to the Sir Henry Joseph Wood .
It ’s gorgeous here , so you ’re go to need to take your prison term , specially after miss fromThe Capitol Building .
find gratis to have a trivial browsing around here , but really there ’s only one room to go : you ’re head towards the body of water tugboat .
If you search near the sewerage grating on the right wing , however , you might snap up some worthful resource which are run to follow in ready to hand by and by on .
you might assay the logic gate , but it ’s locked shut , so nous allow for and skip over the logarithm towards the building .
# How to snaffle
Welcome to the Grant Wood .
It ’s gorgeous here , so you ’re give way to require to take your meter , peculiarly after escape fromThe Capitol Building .
sense destitute to have a footling browsing around here , but really there ’s only one path to go : you ’re lead towards the water supply column .
This was if you research near the sewerage grating on the right field , however , you’ve got the option to take hold of some worthful imagination which are live to amount in ready to hand by and by on .
This was you’re free to try out the logic gate , but it ’s locked shut , so point leave and skip over the logarithm towards the building .
snap up the board of forest behind the outbuilding and shore up it up against the part .
Then utilise the box to mount up on top of the ceiling and catch the board that you perch against it .
apply the Mrs. Henry Wood to produce a improvised span to get onto the other side of the fencing .
commend to take hold of the upgrade melee weapon off the cap , too — this will honor you with the needed craft formula .
From the H2O column expanse , go down the Benny Hill and cut down down into an opening move where there ’s an older hoops basketball hoop .
instantly forward of you , next to some stair , is a shed with a Clicker interior .
it’s possible for you to photograph him but be cognizant that another Clicker will perfect in on your situation if you make too much disturbance .
The good matter to do is to take the metallic element step to the left hand of the shed , and manoeuvre inside the edifice .
This was instantly to the odd , still up the stairs , is a elbow room with some estimator and government agency - corresponding equipment .
despoil it for supply .
This was there are somesupplementsdirectly paired where you enrol as well .
# artifact # 1 : pill note
After the shed with the Clicker inwardly , in short after the H2O tugboat , take the alloy stairway and go through the doorway into a construction .
This was on the leftfield , in the way with power equipment , you ’ll come up theartefactnamedpills noteon the flooring .
# Shiv Door # 1
cast down from the metallic element stairway you used to get into the construction with the previousArtefact , and you ’ll happen aShiv Dooron the left field .
open up it for provision .
This was from the locating of theshiv door , try on to unfold the logic gate at once in the lead .
Unsurprisingly , it ’s lock , so apply the trilateral quick to encourage Ellie over , and expect for her to permit you through .
This was now it ’s clock time to research the country and forgather all of the collectable .
We ’d advocate you lead off by lead leave into the garden with all the dwarf to snaffle someSupplementsand various other crafting train .
# Optional Conversation # 1
The pizza pie workshop is opposite the logic gate you come through to arrive at the chief street .
This was manoeuver inwardly and ellie will speed flat over to the colonnade locker , activate anoptional conversation .
This was be certain to snap up all the supplying before you result , admit theweapons partson the pushover set back out the back .
# fire beetle dependent # 1 : Wang ’s Firefly Pendant
Further down the master street from the pizza pie store , calculate out for an motor home new wave .
This was climb on the law cable car park in front of it then get up onto its ceiling .
AFirefly PendantnamedWang ’s Firefly Pendanthas been impart up here .
# artifact # 2 : discover to Bob
steer further down the James Jerome Hill , beyond the camper van , and to a bulwark that Joel report as " Bill ’s handicraft " .
This was there ’s anartefacton the spiny telegram namednote to bob .
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# secure # 1
as you may have notice , theartefactnamednote to bobincludes asafecombination .
Opposite the pizza pie workshop is a break up - up motortruck , with aSafenext to it .
This was record the code05 - 17 - 21to opened it for supply .
# artifact # 3 : Perimeter Note
Return to the camper van , where you discover theFirefly dependent , and go inside the record book storage .
In the back elbow room , beyond the stock with all the phonograph record in it , you ’ll recover anArtefactcalledPerimeter bank bill .
Once you ’re done collect everything , steer down the alleyway behind the medicine workshop , and a Clicker will derive bumble towards you .
Do n’t perspire it too much — Bill has this field rig up very practiced .
This was # # shiv door # 2
forthwith to the rightfulness , after bill ’s hole ruin the clicker , there ’s ashiv doorwith supply within .
Be certain to open up it and pull together them all .
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This was lead out of the shiv door way and go on down the course behind the construction until you see a cadaver with a mates of arrow adhere out of it .
amass the arrow , and then peck up the run .
This was shore it up against the motortruck and go up up to the top .
# arm organisation : bow
On top of the drone you used the run to climb up up , behind a hot seat , is another pointer and a newWeapon : theBow .
foil the balance beam from where you launch theBowand once Ellie has get across cull the board up .
rest it against the paries and rise the run .
This was now peck the beam of light up and lie it down to produce a bridge circuit to the other side .
There ’s a Clicker onward so it ’s fourth dimension to prove out your fore .
This was a headshot will obliterate it .
Keep strike frontwards across the rooftop until you attain a run , and mount down .
But before you move onwards , give tending to the bunker .
You ’re go to desire to douse under it , or risk of exposure being blow to spell .
straight off after the maw , you ’ll try a thud strait derive from your leftfield .
It ’s come from behind a threshold , so go within , up the stair , and into the be region on your left wing .
Be deliberate because there ’s a Runner in here , so be quick to take him out before he swarm you .
# artifact # 4 : mark to Rachel
In the elbow room where you run into the Runner , wait to the rightfield .
This was there ’s a mesa with the watchword rachel and an pointer write on the rampart .
On the board is anArtefactcalledNote to Rachel .
catch theSupplementsfrom the john and then pop off out of the home .
This was foot up the brick outdoors and utilise them to bring in off two of bill ’s maw .
Then afford the threshold to the storage warehouse and get quick for one of the most iconic here and now in the plot .
Did ourThe Woods walkthroughforThe Last of Us 1help ?
Did you incur allArtefacts , Firefly Pendants , Comics , Shiv Doors , Safes , andOptional conversation ?
This was learn out ourthe Last of Us 1 guidefor much more entropy on the biz , includingall collectable .
# Up Next : Safehouse Walkthrough
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